3 Commits
v1.0 ... v1.1

Author SHA1 Message Date
relikd
0371e316fd add alternative dots-icon 2021-10-21 16:21:28 +02:00
relikd
86e33a871d Fix window order restore + hidden windows (issue #1) 2021-10-21 15:34:01 +02:00
relikd
733419c214 add app name to menu + remove icp4, icp5, icp6 from app icon 2021-10-13 01:17:35 +02:00
5 changed files with 146 additions and 75 deletions

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@@ -1,12 +1,40 @@
[![macOS 10.10+](https://img.shields.io/badge/macOS-10.10+-888)](#install)
[![Current release](https://img.shields.io/github/release/relikd/Memmon)](https://github.com/relikd/Memmon/releases)
<img src="img/icon.svg" width="180" height="180" style="margin: 0 10px; float: right;">
<img src="img/icon.svg" width="180" height="180">
# Memmon
Memmon remembers what your Mac forgets A simple deamon that restores your window positions on external monitors.
## Install
1. You will need macOS 10.10 or newer.
2. Grant Memmon the Accessibility privilege. Go to "System Preference" > "Security & Privacy" > "Accessibility" and add Memmon to that list. Otherwise, you can't move other application windows around and the app has no purpose.
3. Thats it. The app runs in your status bar.
### Status Icon
You can hide the status icon either via `defaults` or the same-titled menu entry. If you do so, the only way to quit the app is by killing the process (with Activity.app or `killall Memmon`).
Memmon has exactly one app-setting, the status icon. You can manipulate the display of the icon, or hide the icon completely:
```sh
# disable status icon completely
defaults write de.relikd.Memmon icon -int 0
# Use window-dots-icon
defaults write de.relikd.Memmon icon -int 1
# Use monitor-with-windows icon (default)
defaults write de.relikd.Memmon icon -int 2
# re-enable status icon and use default icon
defaults delete de.relikd.Memmon icon
```
![status icons](img/status_icons.png)
## FAQ
### Why‽
@@ -23,27 +51,11 @@ Yes, for example [Mjolnir](https://github.com/mjolnirapp/mjolnir) or [Hammerspoo
### What is it good for?
First off, Memmon is just 130 lines of code no dependencies. You can audit it in 5 minutes. Or just build it from scratch if you like (just run `make`).
First off, Memmon is just 140 lines of code no dependencies. You can audit it in 5 minutes and build it from scratch just run `make`.
Secondly, it does one thing and one thing only: Save and restore window positions whenever your monitor setup changes.
## Install
### Develop
1. You will need macOS 10.10 or newer.
2. Grant Memmon the Accessibility privilege. Go to "System Preference" > "Security & Privacy" > "Accessibility" and add Memmon to that list. Otherwise, you can't move other application windows around and the app has no purpose.
3. Thats it. The app runs in your status bar.
### Hide Status Icon
You can hide the status icon either via the same-titled menu entry. If you do so, the only way to quit the app is by killing the process (with Activity.app or `killall Memmon`).
If you like to hide the icon directly on launch, use this app-setting:
```sh
# disable status icon completely
defaults write de.relikd.Memmon invisible -bool True
# re-enable status icon
defaults delete de.relikd.Memmon invisible
```
You can either run the `main.swift` file directly with `swift main.swift`, via Terminal `./main.swift` (`chmod 755 main.swift`), or create a new Xcode project. Select the Command-Line template and after creation replace the existing `main.swift` with the bundled one.

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@@ -15,7 +15,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<string>1.1</string>
<key>CFBundleVersion</key>
<string>42</string>
<key>LSMinimumSystemVersion</key>

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@@ -2,102 +2,119 @@
import Cocoa
import AppKit
typealias WinPos = (Int32, CGRect) // win-num, bounds
typealias WinConf = [Int32: [WinPos]] // app-pid, window-list
class AppDelegate: NSObject, NSApplicationDelegate {
private var statusItem: NSStatusItem!
private var numScreens: Int = NSScreen.screens.count
private var state: [Int: [Int32: [CGRect]]] = [:] // [screencount: [pid: [windows]]]
private var state: [Int: WinConf] = [:] // [screencount: [pid: [windows]]]
func applicationDidFinishLaunching(_ aNotification: Notification) {
if UserDefaults.standard.bool(forKey: "invisible") == true {
return
}
UserDefaults.standard.register(defaults: ["icon": 2])
let icon = UserDefaults.standard.integer(forKey: "icon")
if icon == 0 { return }
self.statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
if let button = self.statusItem.button {
button.image = self.statusMenuIcon()
switch icon {
case 1: button.image = NSImage.statusIconDots
case 2: button.image = NSImage.statusIconMonitor
default: button.image = NSImage.statusIconMonitor
}
}
self.statusItem.menu = NSMenu(title: "")
self.statusItem.menu!.addItem(withTitle: "Memmon (v1.1)", action: nil, keyEquivalent: "")
self.statusItem.menu!.addItem(withTitle: "Hide Status Icon", action: #selector(self.enableInvisbleMode), keyEquivalent: "")
self.statusItem.menu!.addItem(withTitle: "Quit", action: #selector(NSApp.terminate), keyEquivalent: "q")
}
func statusMenuIcon() -> NSImage {
let img = NSImage.init(size: .init(width: 21, height: 14), flipped: true) {
let ctx = NSGraphicsContext.current!.cgContext
let w = $0.width
let h = $0.height
let ssw = 0.025 * w // small stroke width
let lsw = 0.05 * w // large stroke width
// main screen
ctx.stroke(CGRect(x: 0.1 * w, y: 0.0 * h, width: 0.8 * w, height: 0.8 * h).insetBy(dx: lsw / 2, dy: lsw / 2), width: lsw)
ctx.clear(CGRect(x: 0.0 * w, y: 0.2 * h, width: 1.0 * w, height: 0.4 * h))
ctx.fill(CGRect(x: 0.41 * w, y: 0.8 * h, width: 0.18 * w, height: 0.12 * h))
ctx.fill(CGRect(x: 0.27 * w, y: 0.92 * h, width: 0.46 * w, height: 0.08 * h))
// three windows
ctx.stroke(CGRect(x: 0.0 * w, y: 0.28 * h, width: 0.27 * w, height: 0.24 * h).insetBy(dx: ssw / 2, dy: ssw / 2), width: ssw)
ctx.stroke(CGRect(x: 0.34 * w, y: 0.2 * h, width: 0.32 * w, height: 0.4 * h).insetBy(dx: ssw / 2, dy: ssw / 2), width: ssw)
ctx.stroke(CGRect(x: 0.73 * w, y: 0.28 * h, width: 0.27 * w, height: 0.24 * h).insetBy(dx: ssw / 2, dy: ssw / 2), width: ssw)
return true
}
img.isTemplate = true
return img
}
@objc func enableInvisbleMode() {
self.statusItem = nil
}
func applicationDidChangeScreenParameters(_ notification: Notification) {
if numScreens != NSScreen.screens.count {
// save state
self.state[numScreens] = self.getState()
self.saveState()
numScreens = NSScreen.screens.count
// restore state
if let previous = self.state[numScreens] {
self.restoreState(previous)
}
}
}
private func getState() -> [Int32: [CGRect]] {
var state: [Int32: [CGRect]] = [:]
let windowList = CGWindowListCopyWindowInfo(.optionOnScreenOnly, kCGNullWindowID) as NSArray? as? [[String: AnyObject]]
for entry in windowList! {
let pid = entry[kCGWindowOwnerPID as String] as! Int32
let layer = entry[kCGWindowLayer as String] as! Int32
// let owner = entry[kCGWindowOwnerName as String] as! String
if layer != 0 {
continue
}
let b = entry[kCGWindowBounds as String] as! [String: Int]
let bounds = CGRect(x: b["X"]!, y: b["Y"]!, width: b["Width"]!, height: b["Height"]!)
if (state[pid] == nil) {
state[pid] = [bounds]
} else {
state[pid]!.append(bounds)
private func saveState() {
let newState = self.getState()
self.state[numScreens] = newState
// update existing
let dummy: WinPos = (0, CGRect.zero)
for kNum in self.state.keys {
if kNum == numScreens { continue } // current state, already set above
var tmp_state: WinConf = [:]
for (n_app, new_val) in newState {
if let old_val = self.state[kNum]![n_app] {
tmp_state[n_app] = []
for (n_win, _) in new_val {
let old_pos = old_val.first { $0.0 == n_win }
tmp_state[n_app]!.append(old_pos ?? dummy)
}
}
}
self.state[kNum] = tmp_state
}
return state
}
private func restoreState(_ state: [Int32: [CGRect]]) {
private func restoreState(_ state: WinConf) {
for (pid, bounds) in state {
self.setWindowSizes(pid, bounds)
}
}
private func setWindowSizes(_ pid: Int32, _ sizes: [CGRect]) {
private func getState() -> WinConf {
var allWinNums: [Int32] = []
for winNum in NSWindow.windowNumbers(options: [.allApplications, .allSpaces]) ?? [] {
allWinNums.append(winNum.int32Value)
}
var state: WinConf = [:]
let windowList = CGWindowListCopyWindowInfo(.optionAll, kCGNullWindowID) as NSArray? as? [[String: AnyObject]]
for entry in windowList! {
// let owner = entry[kCGWindowOwnerName as String] as! String
if entry[kCGWindowLayer as String] as! CGWindowLevel != kCGNormalWindowLevel {
continue
}
let winNum = entry[kCGWindowNumber as String] as! Int32
guard let insIdx = allWinNums.firstIndex(of: winNum) else {
continue
}
let pid = entry[kCGWindowOwnerPID as String] as! Int32
let b = entry[kCGWindowBounds as String] as! [String: Int]
let bounds = CGRect(x: b["X"]!, y: b["Y"]!, width: b["Width"]!, height: b["Height"]!)
if (state[pid] == nil) {
state[pid] = [(winNum, bounds)]
} else {
// allWinNums is sorted by recent activity, windowList is not. Keep order while appending.
if let idx = state[pid]!.firstIndex(where: { insIdx < allWinNums.firstIndex(of: $0.0)! }) {
state[pid]!.insert((winNum, bounds), at: idx)
} else {
state[pid]!.append((winNum, bounds))
}
}
}
return state
}
private func setWindowSizes(_ pid: Int32, _ sizes: [WinPos]) {
let win = self.axWinList(pid)
guard win.count > 0, win.count == sizes.count else {
print(pid, win.count, sizes.count)
return
}
for i in 0 ..< win.count {
var newPoint = sizes[i].origin
var newSize = sizes[i].size
var pt = sizes[i].1
if pt.isEmpty { continue } // filter dummy elements
AXUIElementSetAttributeValue(win[i], kAXPositionAttribute as CFString,
AXValueCreate(AXValueType(rawValue: kAXValueCGPointType)!, &newPoint)!);
AXValueCreate(AXValueType(rawValue: kAXValueCGPointType)!, &pt.origin)!);
AXUIElementSetAttributeValue(win[i], kAXSizeAttribute as CFString,
AXValueCreate(AXValueType(rawValue: kAXValueCGSizeType)!, &newSize)!);
AXValueCreate(AXValueType(rawValue: kAXValueCGSizeType)!, &pt.size)!);
}
}
@@ -120,6 +137,48 @@ class AppDelegate: NSObject, NSApplicationDelegate {
}
}
extension NSImage {
static var statusIconDots: NSImage {
let img = NSImage.init(size: .init(width: 20, height: 20), flipped: true) {
let ctx = NSGraphicsContext.current!.cgContext
let w = $0.width
let h = $0.height
let sw = 0.025 * w // stroke width
ctx.stroke(CGRect(x: 0.0 * w, y: 0.15 * h, width: 1.0 * w, height: 0.7 * h).insetBy(dx: sw / 2, dy: sw / 2), width: sw)
ctx.fill(CGRect(x: 0, y: 0.55 * h, width: w, height: sw))
let circle = CGRect(x: 0, y: 0.25 * h, width: 0.2 * w, height: 0.2 * w)
ctx.fillEllipse(in: circle.offsetBy(dx: 0.12 * w, dy: 0))
ctx.fillEllipse(in: circle.offsetBy(dx: 0.4 * w, dy: 0))
ctx.fillEllipse(in: circle.offsetBy(dx: 0.68 * w, dy: 0))
return true
}
img.isTemplate = true
return img
}
static var statusIconMonitor: NSImage {
let img = NSImage.init(size: .init(width: 21, height: 14), flipped: true) {
let ctx = NSGraphicsContext.current!.cgContext
let w = $0.width
let h = $0.height
let ssw = 0.025 * w // small stroke width
let lsw = 0.05 * w // large stroke width
// main screen
ctx.stroke(CGRect(x: 0.1 * w, y: 0.0 * h, width: 0.8 * w, height: 0.8 * h).insetBy(dx: lsw / 2, dy: lsw / 2), width: lsw)
ctx.clear(CGRect(x: 0.0 * w, y: 0.2 * h, width: 1.0 * w, height: 0.4 * h))
ctx.fill(CGRect(x: 0.41 * w, y: 0.8 * h, width: 0.18 * w, height: 0.12 * h))
ctx.fill(CGRect(x: 0.27 * w, y: 0.92 * h, width: 0.46 * w, height: 0.08 * h))
// three windows
ctx.stroke(CGRect(x: 0.0 * w, y: 0.28 * h, width: 0.27 * w, height: 0.24 * h).insetBy(dx: ssw / 2, dy: ssw / 2), width: ssw)
ctx.stroke(CGRect(x: 0.34 * w, y: 0.2 * h, width: 0.32 * w, height: 0.4 * h).insetBy(dx: ssw / 2, dy: ssw / 2), width: ssw)
ctx.stroke(CGRect(x: 0.73 * w, y: 0.28 * h, width: 0.27 * w, height: 0.24 * h).insetBy(dx: ssw / 2, dy: ssw / 2), width: ssw)
return true
}
img.isTemplate = true
return img
}
}
let delegate = AppDelegate()
NSApplication.shared.delegate = delegate
NSApplication.shared.run()