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@@ -2,15 +2,29 @@
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import Cocoa
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import AppKit
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typealias WinPos = (Int32, CGRect) // win-num, bounds
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typealias WinConf = [Int32: [WinPos]] // app-pid, window-list
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typealias AppPID = Int32 // see kCGWindowOwnerPID
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typealias WinNum = Int // see kCGWindowNumber (Int32) and NSWindow.windowNumber (Int)
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typealias WinPos = (WinNum, CGRect) // win-num, bounds
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typealias WinConf = [AppPID: [WinPos]] // app-pid, window-list
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typealias SpaceId = WinNum // see NSWindow.windowNumber (Int)
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class AppDelegate: NSObject, NSApplicationDelegate {
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private var statusItem: NSStatusItem!
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private var numScreens: Int = NSScreen.screens.count
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private var state: [Int: WinConf] = [:] // [screencount: [pid: [windows]]]
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private var spacesAll: [SpaceId] = [] // keep forever (and keep order)
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private var spacesVisited: Set<WinNum> = [] // fill-up on space-switch
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private var spacesNeedRestore: Set<SpaceId> = [] // dropped after restore
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func applicationDidFinishLaunching(_ aNotification: Notification) {
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// show Accessibility Permissions popup
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AXIsProcessTrustedWithOptions([kAXTrustedCheckOptionPrompt.takeUnretainedValue() : true] as CFDictionary)
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// track space changes
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NSWorkspace.shared.notificationCenter.addObserver(self, selector: #selector(self.activeSpaceChanged), name: NSWorkspace.activeSpaceDidChangeNotification, object: nil)
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_ = self.currentSpace() // create space-id win for current space
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self.spacesVisited = Set(self.getWinIds())
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// create status menu icon
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UserDefaults.standard.register(defaults: ["icon": 2])
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let icon = UserDefaults.standard.integer(forKey: "icon")
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if icon == 0 { return }
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@@ -23,7 +37,7 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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}
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}
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self.statusItem.menu = NSMenu(title: "")
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self.statusItem.menu!.addItem(withTitle: "Memmon (v1.1)", action: nil, keyEquivalent: "")
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self.statusItem.menu!.addItem(withTitle: "Memmon (v1.4)", action: nil, keyEquivalent: "")
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self.statusItem.menu!.addItem(withTitle: "Hide Status Icon", action: #selector(self.enableInvisbleMode), keyEquivalent: "")
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self.statusItem.menu!.addItem(withTitle: "Quit", action: #selector(NSApp.terminate), keyEquivalent: "q")
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}
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@@ -33,47 +47,56 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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}
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func applicationDidChangeScreenParameters(_ notification: Notification) {
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if numScreens != NSScreen.screens.count {
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if self.numScreens != NSScreen.screens.count {
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self.saveState()
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numScreens = NSScreen.screens.count
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if let previous = self.state[numScreens] {
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self.restoreState(previous)
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}
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self.numScreens = NSScreen.screens.count
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self.spacesVisited.removeAll(keepingCapacity: true)
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self.restoreState()
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}
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}
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private func getWinIds(allSpaces: Bool = false) -> [WinNum] {
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NSWindow.windowNumbers(options: allSpaces ? [.allApplications, .allSpaces] : .allApplications)?.map{ $0.intValue } ?? []
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}
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// MARK: - Save State (CGWindow) -
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private func saveState() {
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self.spacesNeedRestore = Set(self.spacesAll)
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if self.state[self.numScreens] == nil {
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self.state[self.numScreens] = [:] // otherwise state.keys wont run
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}
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let newState = self.getState()
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self.state[numScreens] = newState
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// update existing
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let dummy: WinPos = (0, CGRect.zero)
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for kNum in self.state.keys {
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if kNum == numScreens { continue } // current state, already set above
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let isCurrent = kNum == self.numScreens
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var tmp_state: WinConf = [:]
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for (n_app, new_val) in newState {
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if let old_val = self.state[kNum]![n_app] {
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tmp_state[n_app] = []
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for (n_win, _) in new_val {
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let old_pos = old_val.first { $0.0 == n_win }
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tmp_state[n_app]!.append(old_pos ?? dummy)
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for (n_app, n_windows) in newState {
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if let old_windows = self.state[kNum]![n_app] {
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var win_arr: [WinPos] = []
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for n_win in n_windows {
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// In theory, every space that was visited, was also restored.
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// If not visited (and not restored) then windows may still appear minimized,
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// so we rather copy the old value, assuming windows weren't moved while in an unvisited space.
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if isCurrent && self.spacesVisited.contains(n_win.0) {
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win_arr.append(n_win)
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} else {
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// caution! the positions of all other states are updated as well.
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let old_win = old_windows.first { $0.0 == n_win.0 }
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win_arr.append(old_win ?? dummy)
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}
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}
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tmp_state[n_app] = win_arr
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} else if isCurrent { // and not saved yet
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tmp_state[n_app] = n_windows // TODO: or only add if visited?
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}
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}
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self.state[kNum] = tmp_state
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}
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}
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private func restoreState(_ state: WinConf) {
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for (pid, bounds) in state {
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self.setWindowSizes(pid, bounds)
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}
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}
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private func getState() -> WinConf {
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var allWinNums: [Int32] = []
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for winNum in NSWindow.windowNumbers(options: [.allApplications, .allSpaces]) ?? [] {
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allWinNums.append(winNum.int32Value)
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}
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let allWinNums = self.getWinIds(allSpaces: true).filter { !self.spacesAll.contains($0) }
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var state: WinConf = [:]
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let windowList = CGWindowListCopyWindowInfo(.optionAll, kCGNullWindowID) as NSArray? as? [[String: AnyObject]]
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@@ -82,11 +105,11 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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if entry[kCGWindowLayer as String] as! CGWindowLevel != kCGNormalWindowLevel {
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continue
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}
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let winNum = entry[kCGWindowNumber as String] as! Int32
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let winNum = entry[kCGWindowNumber as String] as! WinNum
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guard let insIdx = allWinNums.firstIndex(of: winNum) else {
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continue
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}
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let pid = entry[kCGWindowOwnerPID as String] as! Int32
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let pid = entry[kCGWindowOwnerPID as String] as! AppPID
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let b = entry[kCGWindowBounds as String] as! [String: Int]
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let bounds = CGRect(x: b["X"]!, y: b["Y"]!, width: b["Width"]!, height: b["Height"]!)
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if (state[pid] == nil) {
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@@ -103,24 +126,36 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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return state
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}
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private func setWindowSizes(_ pid: Int32, _ sizes: [WinPos]) {
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let win = self.axWinList(pid)
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guard win.count > 0, win.count == sizes.count else {
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return
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// MARK: - Restore State (AXUIElement) -
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private func restoreState() {
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if let space = currentSpace(), self.spacesNeedRestore.contains(space) {
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self.spacesNeedRestore.remove(space)
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let spaceWinNums = self.getWinIds()
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self.spacesVisited.formUnion(spaceWinNums)
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for (pid, bounds) in self.state[self.numScreens] ?? [:] {
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self.setWindowSizes(pid, bounds.filter{ spaceWinNums.contains($0.0) })
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}
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for i in 0 ..< win.count {
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var pt = sizes[i].1
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if pt.isEmpty { continue } // filter dummy elements
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AXUIElementSetAttributeValue(win[i], kAXPositionAttribute as CFString,
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AXValueCreate(AXValueType(rawValue: kAXValueCGPointType)!, &pt.origin)!);
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AXUIElementSetAttributeValue(win[i], kAXSizeAttribute as CFString,
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AXValueCreate(AXValueType(rawValue: kAXValueCGSizeType)!, &pt.size)!);
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}
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}
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private func axWinList(_ pid: Int32) -> [AXUIElement] {
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private func setWindowSizes(_ pid: pid_t, _ sizes: [WinPos]) {
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guard sizes.count > 0 else { return }
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let win = self.axWinList(pid)
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guard win.count == sizes.count else { return }
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for i in 0 ..< win.count {
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var pt = sizes[i].1
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if pt.isEmpty { continue } // filter dummy elements
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let origin = AXValueCreate(AXValueType(rawValue: kAXValueCGPointType)!, &pt.origin)!
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let size = AXValueCreate(AXValueType(rawValue: kAXValueCGSizeType)!, &pt.size)!
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AXUIElementSetAttributeValue(win[i], kAXPositionAttribute as CFString, origin);
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AXUIElementSetAttributeValue(win[i], kAXSizeAttribute as CFString, size);
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}
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}
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private func axWinList(_ pid: pid_t) -> [AXUIElement] {
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let appRef = AXUIElementCreateApplication(pid)
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var value: AnyObject?
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var value: CFTypeRef?
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AXUIElementCopyAttributeValue(appRef, kAXWindowsAttribute as CFString, &value)
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if let windowList = value as? [AXUIElement] {
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var tmp: [AXUIElement] = []
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@@ -135,8 +170,43 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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}
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return []
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}
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// MARK: - Space Management -
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@objc func activeSpaceChanged(_ notification: Notification) {
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self.restoreState()
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}
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private func currentSpace() -> SpaceId? {
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let thisSpace = self.getWinIds()
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var candidates = self.spacesAll.filter { thisSpace.contains($0) }
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if candidates.count > 0 {
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let best = candidates.removeFirst()
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if candidates.count > 0 {
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// if a full-screen app is closed, win moves to current active space -> remove duplicates
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self.spacesAll.removeAll { candidates.contains($0) }
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for oldNum in candidates {
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NSApp.window(withWindowNumber: oldNum)?.close()
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}
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}
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return best
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}
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// create new space-id window (space was not visited yet)
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let win = NSWindow(contentRect: .zero, styleMask: .borderless, backing: .buffered, defer: false)
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win.isReleasedWhenClosed = false // win is released either way. But crashes if true.
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guard win.isOnActiveSpace else {
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// dashboard or other full-screen app that prohibits display
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return nil
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}
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win.collectionBehavior = [.ignoresCycle, .stationary]
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win.setIsVisible(true)
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self.spacesAll.append(win.windowNumber)
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return win.windowNumber
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}
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}
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// MARK: - Status Bar Icon -
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extension NSImage {
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static var statusIconDots: NSImage {
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let img = NSImage.init(size: .init(width: 20, height: 20), flipped: true) {
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@@ -179,6 +249,8 @@ extension NSImage {
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}
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}
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// MARK: - Main Entry
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let delegate = AppDelegate()
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NSApplication.shared.delegate = delegate
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NSApplication.shared.run()
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