UIColor.sysFg -> UIColor.sysLabel
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@@ -16,23 +16,6 @@ struct QLog {
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}
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}
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// See: https://noahgilmore.com/blog/dark-mode-uicolor-compatibility/
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extension UIColor {
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/// `.systemBackground ?? .white`
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static var sysBg: UIColor { if #available(iOS 13.0, *) { return .systemBackground } else { return .white } }
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/// `.label ?? .black`
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static var sysFg: UIColor { if #available(iOS 13.0, *) { return .label } else { return .black } }
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/// `.link ?? .systemBlue`
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static var sysLink: UIColor { if #available(iOS 13.0, *) { return .link } else { return .systemBlue } }
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/// `.label ?? .black`
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static var sysLabel: UIColor { if #available(iOS 13.0, *) { return .label } else { return .black } }
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/// `.secondaryLabel ?? rgba(60, 60, 67, 0.6)`
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static var sysLabel2: UIColor { if #available(iOS 13.0, *) { return .secondaryLabel } else { return .init(red: 60/255.0, green: 60/255.0, blue: 67/255.0, alpha: 0.6) } }
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/// `.tertiaryLabel ?? rgba(60, 60, 67, 0.3)`
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static var sysLabel3: UIColor { if #available(iOS 13.0, *) { return .tertiaryLabel } else { return .init(red: 60/255.0, green: 60/255.0, blue: 67/255.0, alpha: 0.3) } }
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}
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extension UIEdgeInsets {
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init(all: CGFloat = 0, top: CGFloat? = nil, left: CGFloat? = nil, bottom: CGFloat? = nil, right: CGFloat? = nil) {
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self.init(top: top ?? all, left: left ?? all, bottom: bottom ?? all, right: right ?? all)
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